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Train sim created by just one person is being called the best ever made

By the editors·Friday, July 10, 2026·6 min read
Interior view of a vintage train cockpit at Kamakura Station, showcasing levers and gauges with sunlight streaming in.
Photograph by Acres of Film · Pexels

The world of video game development is often perceived as a realm of sprawling teams, multi-million dollar budgets, and intense corporate competition. But sometimes, a truly remarkable story emerges from the indie scene – a testament to the power of passion, skill, and sheer determination. That story is currently unfolding with ‘Open Rails Plus’, a train simulator created almost entirely by a single individual, and it's quickly being hailed by enthusiasts as the best train simulator ever made.

This isn’t just a gaming story; it’s a fascinating case study in indie game finance, demonstrating how a carefully managed, passion-driven project can achieve remarkable success, even within a niche market. We'll delve into the development, the reception, and, crucially, the potential financial implications for its creator, and what lessons other aspiring developers can learn.

The Rise of Open Rails Plus: From Fork to Phenomenon

The story begins with ‘Open Rails’, an open-source train simulator initially forked from the Microsoft Train Simulator code base. While promising, ‘Open Rails’ stalled in development for a long time. That's where Matt Stone, the sole driving force behind ‘Open Rails Plus’, entered the picture.

Stone didn’t set out to build the “best train simulator ever.” He started as a dedicated user, identifying gaps and limitations in the original ‘Open Rails’. He then began contributing fixes and improvements, eventually taking on the project’s leadership. Crucially, he then began a paid, enhanced version: Open Rails Plus.

What sets ‘Open Rails Plus’ apart is the incredible level of detail, realism, and optimization achieved. The simulator boasts:

  • Unrivaled Realism: Physics, lighting, and sound are all meticulously crafted to recreate the experience of operating a train with astounding accuracy.
  • Vast Route Compatibility: ‘Open Rails Plus’ is compatible with a huge library of routes created for Microsoft Train Simulator and ‘Open Rails’, giving players access to countless scenarios.
  • Constant Improvement: Stone’s dedication shines through in the constant stream of updates, bug fixes, and feature additions.
  • Optimized Performance: Unlike some graphically intensive simulators, Open Rails Plus runs smoothly even on modest hardware.

This level of quality, achieved by one person, is what’s generating the buzz. Reviews are overwhelmingly positive, with many long-time train simulation enthusiasts declaring it a game-changer. This organic growth is, from a financial standpoint, far preferable to costly marketing campaigns.

The Financial Landscape of Indie Train Sim Development

So, how does one make money creating a highly specialized train simulator? The financial model for ‘Open Rails Plus’ is a clever one, and exemplifies successful indie game monetization.

The base ‘Open Rails’ remains free and open-source. ‘Open Rails Plus’, the significantly enhanced version, is sold as a one-time purchase through platforms like Steam . This model avoids the controversies of microtransactions or subscription services, appealing to a core audience that values a complete, polished experience.

Here's a breakdown of potential revenue streams:

  • Direct Sales: The primary income source – the price of ‘Open Rails Plus’ itself. The current price is relatively modest, reflecting the indie nature of the project, yet it’s proving sufficient to generate significant income.
  • Donations/Patreon (Historically): While Stone primarily relies on direct sales now, initially, donations and Patreon support played a role in funding development.
  • Route/Add-on Sales (Indirect): ‘Open Rails Plus’ compatibility with existing routes and rolling stock incentivizes players to purchase these add-ons from third-party creators. While Stone doesn't directly profit from these sales, a thriving ecosystem around his simulator benefits its overall appeal.
  • Merchandise (Potential): While currently not available, merchandise like t-shirts, mugs, or even miniature train models could be an additional revenue stream.

The Numbers Game: Estimating ‘Open Rails Plus’ Revenue

Pinpointing exact revenue figures for an independent developer is difficult, but we can make some informed estimations. Let's consider a few scenarios. We'll assume a price point of $25 USD for ‘Open Rails Plus’ on Steam.

Scenario 1: Conservative Estimate (Slow & Steady Growth)

  • Sales: 5,000 units in the first year.
  • Revenue: 5,000 x $25 = $125,000

Scenario 2: Moderate Success (Consistent Popularity)

  • Sales: 15,000 units in the first year, 7,500 in the second.
  • Revenue: (15,000 x $25) + (7,500 x $25) = $375,000 + $187,500 = $562,500

Scenario 3: Viral Success (The Current Trajectory)

  • Sales: 30,000+ units in the first year, with continued growth fueled by word-of-mouth and positive reviews.
  • Revenue: $750,000+ and rapidly increasing.

These are gross revenue figures. From this, Stone needs to cover costs:

  • Steam Fees: Steam takes a 30% cut of all sales.
  • Software Licenses: Costs for any development tools or plugins.
  • Hardware: Upgrading computers and hardware for testing and development. (Consider a powerful PC build – )
  • Marketing (Limited): While largely relying on organic growth, some targeted advertising might be employed.
  • Taxes: Income tax obligations.

Even after these deductions, the potential earnings for a single developer are substantial, particularly in the more optimistic scenarios. This demonstrates that profitability isn’t solely dependent on massive sales volumes; a dedicated niche audience can be incredibly lucrative.

Lessons for Aspiring Indie Developers: The ‘Open Rails Plus’ Model

The success of ‘Open Rails Plus’ offers several key takeaways for aspiring indie game developers:

  1. Passion is Paramount: Matt Stone’s dedication to train simulation is evident in every aspect of the game. This genuine passion translates into a high-quality product and attracts a loyal fanbase.
  2. Niche Markets Can Thrive: Don't be afraid to focus on a specific, underserved niche. The train simulation community is relatively small, but it’s incredibly passionate and willing to support quality work.
  3. Focus on Quality: Prioritize polish and optimization. A well-executed, bug-free experience is far more valuable than flashy graphics or an abundance of features.
  4. Build a Community: Engage with your audience, listen to their feedback, and foster a sense of community around your game.
  5. Smart Monetization: The one-time purchase model for ‘Open Rails Plus’ is a sensible approach. Avoid predatory monetization practices and focus on providing value for money.
  6. Leverage Existing Ecosystems: Building on the existing content from Microsoft Train Simulator and the open-source 'Open Rails' community significantly reduced the initial development burden and increased the game’s appeal.
  7. Solo Doesn’t Mean Isolated: While Matt Stone is the primary developer, he actively collaborates with the community for testing and feedback. Networking and leveraging the expertise of others is crucial.

The Future of ‘Open Rails Plus’ and Indie Development

The story of ‘Open Rails Plus’ is far from over. With continued development and a growing community, the simulator has the potential to become the definitive train simulation experience. It’s a shining example of what a single, talented individual can achieve with passion, dedication, and a smart financial strategy.

More broadly, ‘Open Rails Plus’ underscores the changing landscape of game development. The barriers to entry are lower than ever, and independent developers have more opportunities to reach audiences and build successful businesses. While the AAA industry continues to dominate headlines, the indie scene is brimming with creativity, innovation, and stories like this one – stories that remind us that the best games often come from the most unexpected places.

***

Disclaimer:

This article contains affiliate links ( and ). If you make a purchase through these links, we may earn a small commission. This helps support our website and allows us to continue providing valuable content. The information presented in this article is based on publicly available data and estimations, and is for informational purposes only. Financial outcomes may vary.

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